disable irl909c until the second shot cost increase works

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ChrisP
Posts: 256
Joined: Tue Aug 16, 2011 11:58 pm
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disable irl909c until the second shot cost increase works

Post by ChrisP » Thu Sep 13, 2012 12:11 am

since that is the basic uniqueness and balance of it, or else rebalance it and remove the second shot cost, or if you already balanced it remove the flavor text about the second shot being more expensive.

mytrollalias
Posts: 64
Joined: Thu Sep 06, 2012 1:41 am

Re: disable irl909c until the second shot cost increase work

Post by mytrollalias » Thu Sep 13, 2012 12:36 am

Yeah, the text is pretty outdated/weird/needs fixing

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